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Arts, 04.12.2020 23:50 Serenaark2834

2-D Animation- Character Animation 1. Which of the following common setups is used to animate legs and arms? (1 point)
Inverse kinematics
Obtuse kinesthesiology
Lateral Osteopathy
Chronic arthritis
2. Which of the following “bones” would not need to be duplicated in a “mirror” edit (i. e. not to be confused with the Mirror modifier)? (1 point)
skull bone
spine/backbone
neckbone
none of the above need duplication
3. Which command is used to automatically switch L’s to R’s in the names of copies bones? (1 point)
Edit>Reverse Names
Pose>Flip Names
Labels>Reverse Labels
Names>Invert
4. Bones can be easily duplicated in Pose mode. (1 point)
True
False
5. Weighting is basically applied to which of the following? (1 point)
the overall mesh
vertices relative to a selected bone
bones relative to each other
joints relative to a group’s polygons
6. The container for all the bones in a rig is called which of the following? (1 point)
investure
armature
cloister
7. The pole target overrides the usual constraints of an IK chain. (1 point)
True
False
8. In Blender, to create relationships and constraints between bones and alter the position of the armature, you use pose mode. (1 point)
True
False
9. Bones are basically created by choosing a starting point and then “pulling” away from it to create a single bone. (1 point)
True
False
10. In Blender, new bones take the shape of which of the following? (1 point)
tall pyramids
long rectangles
oblong ovals
cylinders
11. For a typical human model, the “bone” that you set a Pole Target to for elbows and knees is which of the following? (1 point)
the foot/hand
the hip/shoulder
the lower bones (shin/forearm area)
the wrist/ankle
12. After selecting all bones, which command resets the bones to their default poses? (1 point)
Alt + R
Shift + D
Alt + P
U
13. What represents a weighting of 0 in the weight painting mode? (1 point)
the color blue
the ratio 1:1
the color red
the ratio 2:1
14. For a typical human model in Blender, the origin of the character (on the green line representing the y axis) should be which of the following (1 point)
the top of the head
the chest
the waist
the base of the feet
15. To ensure you are only creating keyframes for position and rotation data, what should you select in the Active Keying set menus? (1 point)
FreeSpin
PosTurn
LocRot
AxisCon

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