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Arts, 21.04.2021 01:00 hopkinbr

Can someone please analyse this game cover (see attachment) but following this instructions? The second attachment is a template that you have to follow.
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Typography
• Name of font/typeface if you know it. If not try to describe it eg. Serif/sans serif, simple/decorative etc.
• Upper and/or lower case
• Bold, italic, underlined
• Are multiple fonts used?
• WHY have these fonts been chosen? How do they relate to the game?

Image
• Stylised or realistic – is it more of a graphic or an illustration or a photograph?
• Simplified/silhouetted/distorted
• To what extent is it integrated with the type?
• WHY has this image been chosen? How does it relate to the game?

Composition
• How are the text and image arranged? Which is more prominent?
• Do the text and image combine or are they very separate?
• Consider the use of negative space in the design. Where has the designer left space and why have they done this?
• WHY has this composition been chosen? What effect does it have on the viewer?

The Formal Elements
Always refer back to the use of the formal elements where relevant:
• Line – Thickness, weight
• Shape – Stylised, simplified, geometric – does it contain the logo
• Colour – Complementary or harmonious. Aggressive or calm – consider the psychology of colour.
• Tone – has tone been used to create a sense of volume?
• Form – has tone or a gradient been used to make the logo look 3D?
• Texture
• Pattern

You must always explain the effect the visual qualities have on the impact of the Game cover.

Always refer back to game genre – how appropriate is the design in relation to this? WHY?

Always relate it back to the target audience the Game artwork is aimed at.


Can someone please analyse this game cover (see attachment) but following this instructions?

The
Can someone please analyse this game cover (see attachment) but following this instructions?

The

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