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Float in is an example of a(n) annotation, evolution, animation, simulation

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Computers and Technology, 22.06.2019 06:00
Write a program that uses a widgetviewer object to do the following: generate two random integers between 1 and 9 (inclusive). name one of them x, the other y. display them to the user using jlabel objects. create a jlabel object displaying the text "enter an operation number." create a jtextfield for the user's input. create a jbutton displaying the text "press here when you've entered your operation." use addandwait to add it to the widgetviewer object. when the user clicks the jbutton, evaluate operation in the following order to determine the one and only mathematical operation to perform on x and y. use a jlabel to display the result. if operation is between 1 and 10 inclusive, add x and y. if operation is evenly divisible by 4, subtract y from x. if operation is evenly divisible by 5, use integer division to divide y into x. if operation is an even number, use floating point division to divide y into x. if none of the other tests on operation apply, multiply x and y. note: operation can be negative or zero.
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Computers and Technology, 22.06.2019 19:30
The following is an excerpt from a slide presentation. today we will inverse operations solving equations using inverse operations solving inequalities using inverse operations from which part of the presentation does the slide most likely come from? a. introduction b. outline c. body d. conclusion
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Computers and Technology, 22.06.2019 23:30
Define a function printfeetinchshort, with int parameters numfeet and numinches, that prints using ' and " shorthand. ex: printfeetinchshort(5, 8) prints: 5' 8"
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Computers and Technology, 23.06.2019 18:00
File account.java (see previous exercise) contains a definition for a simple bank account class with methods to withdraw, deposit, get the balance and account number, and return a string representation. note that the constructor for this class creates a random account number. save this class to your directory and study it to see how it works. then write the following additional code: 1. suppose the bank wants to keep track of how many accounts exist. a. declare a private static integer variable numaccounts to hold this value. like all instance and static variables, it will be initialized (to 0, since it’s an int) automatically. b. add code to the constructor to increment this variable every time an account is created. c. add a static method getnumaccounts that returns the total number of accounts. think about why this method should be static - its information is not related to any particular account. d. file testaccounts1.java contains a simple program that creates the specified number of bank accounts then uses the getnumaccounts method to find how many accounts were created. save it to your directory, then use it to test your modified account class.
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