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Given the following class circle, define sphere as a subclass of circle. in sphere, define a constructor and override getarea. the surface area of a sphere can be calculated as 4 * pi * radius * radius. class circle { private: double radius; const double radius pi = 3.14; public: circle(double r) { radius = r; } void setradius (double r) { radius = r; } double getradius() const { return radius; } double getarea() const { return (pi * radius * radius); } };

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