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Computers and Technology, 24.01.2020 20:31 1846252

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original source material student version cobbling together elements from the previous definition and whittling away the unnecessary bits leaves us with the following definitions: a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
this definition structurally resembles that of avedon and sutton-smith, but contains concepts from many of the other authors as well. references: salen, k., & zimmerman, e. (2004).
rules of play: game design fundamentals. cambridge, massachusetts: the mit press.
salen and zimmerman (2004) reviewed many of the major writers on games and simulations and synthesized the following definitions: "a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome" (p. 80). they contended that some simulations are not games but that most games are some form of simulation. references: salen, k., & zimmerman, e. (2004).
rules of play: game design fundamentals. cambridge, massachusetts: the mit press.

which of the following is true for the student version above?

a)word-for-word
b)plagiarism paraphrasing plagiarism
c)this is not plagiarism

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