subject

1. Es una orden que se envía a un objeto para indicarle que realice una acción.

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A.

Encapsulamiento

2.

Es el proceso de capturar los detalles importantes de un objeto mientras suprimen o ignoran los detalles no esenciales.

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B.

Polimorfismo

3.

Es el mecanismo básico de la programación orientada a objetos para ocultar los detalles internos del objeto de los demás objetos.

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C.

Mensaje

4.

Es una de las piedras angulares de la programación orientada a objetos porque permite la creación de clasificaciones jerárquicas.

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D.

Abstracción

5.

Permite referirse a objetos de clases diferentes mediante el mismo elemento del programa y realiza la misma operación de diferentes formas.

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E.

Herencia

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