subject

Question 1 (2 points) What is a written list of instructions (recipes, assembly instructions, etc.)?

Question 1 options:

Algorithm

Syntax

Flowchart

Pseudocode

Question 2 (2 points)
What is a series of instructions that are used to solve a specific problem?

Question 2 options:

Algorithm

Pseudocode

Syntax

Flowchart

Question 3 (2 points)
What is a graphical representation of a computer program in relation to it works?
Question 3 options:

Flowchart

Pseudocode

Algorithm

Syntax

Question 4 (2 points)
What is the sequence of words/symbols that are used to form a correctly structured sentence/program called?
Question 4 options:

Syntax

Pseudocode

Flowchart

Algorithm

Question 5 (2 points)
IF/THEN statements are part of what we know as Syntax.

Question 5 options:
True
False

ansver
Answers: 1

Another question on Computers and Technology

question
Computers and Technology, 21.06.2019 16:40
Match each feature of e-publishing as an advantage, a disadvantage, a threat, or an opportunity. (choices) increased collaboration digitalized out-of-print versions monopoly over digital formats requirement for a specialized digital device pairs advantage of e-publishing disadvantage of e- opportunity for e- threat to e-
Answers: 1
question
Computers and Technology, 21.06.2019 20:30
In the context of it jobs in the information systems field. a is responsible for database design and implementation
Answers: 3
question
Computers and Technology, 22.06.2019 14:30
If the polar bear were taken out of the food chain what would happen to the seal population the seal population would diminish the seal population would grow dramatically the seal population would stay the same the seal population would decrease slightly
Answers: 1
question
Computers and Technology, 22.06.2019 17:40
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i.e., still have an asterisk in it).
Answers: 1
You know the right answer?
Question 1 (2 points) What is a written list of instructions (recipes, assembly instructions, etc.)...
Questions
question
Mathematics, 15.12.2020 20:20
Questions on the website: 13722359