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Write a program that simulates a fishing game. In this game, a six-sided die is rolled to determine what the user has caught. Each possible item is worth a certain number of fishing points. The points will remain hidden until the user is finished fishing, and then a message is displayed congratulating the user depending on the number of fishing points gained.

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Write a program that simulates a fishing game. In this game, a six-sided die is rolled to determine...
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