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Computers and Technology, 22.06.2019 02:30
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 22.06.2019 19:10
How might the success of your campaign be affected if you haven’t carefully completed all field data or if you accidentally insert the wrong merge field in the document?
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Computers and Technology, 23.06.2019 12:00
From excel to powerpoint, you can copy and paste a. cell ranges and charts, one at a time. b. cell ranges and charts, simultaneously. c. charts only. d. cell ranges only.
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Computers and Technology, 24.06.2019 12:50
Write a new lc-3 trap subroutine (i.e. a subroutine that will be invoked via the trap instruction) that will receive a numeric digit entered at the keyboard (i.e. an ascii character), echo it to the screen, and return in r0 the corresponding numeric value: so if the user types the digit '7', the character '7' will appear on the screen, but the value returned in r0 will be b0000 0000 0000 0111 (#7) you may not use any trap calls in your code - you must implement the "polling" code that interrogates the keyboard status and data registers. ; getnum_tsr ; a subroutine for obtaining a numeric value ; given ascii numeric digit input to keyboard. ; the numeric digit is echoed to the console (e.g. '7' = b0000 0000 0011 0111), ; but the value returned in r0 is the actual numeric value ; corresponding to the digit (e.g. b0000 0000 0000 0111 =
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