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For the first part of this lab, copy your working ArrayStringList code into the GenericArrayList class.(already in the code) Then, modify the class so that it can store any type someone asks for, instead of only Strings. You shouldn't have to change any of the actual logic in your class to accomplish this, only type declarations (i. e. the types of parameters, return types, etc.) Note:
In doing so, you may end up needing to write something like this (where T is a generic type):
T[] newData = new T[capacity];
...and you will find this causes a compiler error. This is because Java dislikes creating new objects of a generic type. In order to get around this error, you can write the line like this instead:
T[] new Data = (T[]) new Object[capacity]
This creates an array of regular Objects which are then cast to the generic type. It works and it doesn't anger the Java compiler. How amazing!
Once you're done, screenshot or save your code for checkin later.
For the second part of the lab, modify your GenericArrayList so that it can store any type that is comparable to a Point. Remember the Point andPoint3D classes? Both of those implement the Comparable interface, so they both can compared to a Point. In fact, they are the only classes that can be compared to a Point, so after modifying your GenericArrayList, it should only be able to contain these two classes.
n both parts, test your classes by following the directions in the comments. They will ask you to uncomment some code and look for a specific result.
public class GenericArrayList {
/* YOUR CODE HERE
* Copy your code from your ArrayStringList class, and place it within
* this class.
*
* Only copy the code you filled out! Don't copy the main method.
*/
// Place code here
public class ArrayStringList {
private String[] data;
private int size;
private void resizeData(int newSize) {
String[] str = new String[newSize];
for(int i = 0; i < size; i++) {
str[i] = data[i];
}
data=str;
}
public ArrayStringList(int initialCapacity) {
data = new String[initialCapacity];
size = 0;
}
public void add(String str) {
if(size < data. length) {
data[size] = str;
size++;
} else {
resizeData(2 * data. length);
data[size] = str;
size++;
}
}
ublic void add(int index, String str) {
if(index < data. length && index >= 0) {
data[index] = str;
size++;
}
}
public String get(int index) {
if(index < data. length && index >= 0) {
return data[index];
}
return null;
}
public void remove(int index) {
if(index < data. length && index >= 0) {
for(int i = index; i < data. length; i++) {
if((i + 1) < size) {
data[i] = data[i + 1];
}
}
size--;
}
}
public int size() {
return size;
}
public boolean contains(String str) {
for(int i = 0; i < data. length; i++) {
if(str. equals(data[i])) {
return true;
}
}
return false;
}
public static void main(String[] args) {
/* PART 1:
* Modify the GenericArrayList above so that it can store *any* class,
* not just strings.
* When you've done that, uncomment the block of code below, and see if
* it compiles. If it does, run it. If there are no errors, you did
* it right!
*/
GenericArrayList pointList = new GenericArrayList(2);
pointList. add(new Point(0, 0));
pointList. add(new Point(2, 2));
pointList. add(new Point(7, 0));
pointList. add(new Point(19.16f, 22.32f));
pointList. remove(0);
Point p = pointList. get(2);
if (p. x != 19.16f && p. y != 22.32f) {
throw new AssertionError("Your GenericArrayList compiled properly "
+ "but is not correctly storing things. Make sure you didn't "
+ "accidentally change any of your ArrayStringList code, aside "
+ "from changing types.");
}
GenericArrayList floatList = new GenericArrayList(2);
for (float f = 0.0f; f < 100.0f; f += 4.3f) {
floatList. add(f);
}
float f = floatList. get(19);
System. out. println("Hurray, everything worked!");
/* PART 2:
* Now, modify your GenericArrayList again so that it can only store
* things that are comparable to a Point.
*
* If you don't know how to do this, reference zybooks and your textbook
* for help.
*
* When you are ready to test it, uncomment the code above and run the
* code below.
*/
/*
GenericArrayList pointList = new GenericArrayList(2);
GenericArrayList pointList3D = new GenericArrayList(3);
pointList. add(new Point(0, 0));
pointList. add(new Point(2, 2));
pointList. add(new Point(7, 0));
pointList. add(new Point(19.16f, 22.32f));
pointList3D. add(new Point3D(1.0f, 2.0f, 3.0f));
pointList3D. add(new Point3D(7.3f, 4, 0));
Point p = pointList. get(2);
Point3D p3 = pointList3D. get(0);
// You should get a compilation error on this line!
GenericArrayList floatList = new GenericArrayList(2);
*/
}
}
}

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