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1. You have a few great ideas for several different video games, but you aren’t sure how to pick one in particular to pursue. You decide to use Jesse Schell’s set of filters to help you choose one specific idea. How will these filters help you narrow down your ideas? A) The filters suggest you send out various polls on social media and let the public decide.

B) Through a series of questions, your answers will form a new idea for you.

C) They will offer you ways to evaluate an idea and determine how viable it is as a game.

D) By entering your game into Schell’s software, your ideas will be scientifically analyzed, and you will be able to choose an idea based on hard, statistical data.

2. Game designer Jonathan Blow took his most personal and deep-seated insecurities and vulnerabilities and put them into his game, Braid. What did this approach result in?

A) a mediocre, fairly boring game experience that many people grew tired of and abandoned quickly

B) a less-than exciting global release that ultimately failed due to poor audio and graphics

C) a highly personal, painstakingly crafted gameplay experience that many people appreciated and to which they responded positively

D) a smash-hit that was the inspiration and sole focus for several movies and books and allowed Blow to retire soon after being released

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