Which of the following describes email nonrepudiation?
A.
the elimination of emails that ma...
Computers and Technology, 27.09.2021 21:10 alondra314
Which of the following describes email nonrepudiation?
A.
the elimination of emails that may contain dangerous viruses
B.
the review of every email sent by the CIA
C.
the use of tracking methods that can identify senders and their locations
D.
the use of encryption methods that ensure senders and their locations cannot be identified
Answers: 2
Computers and Technology, 22.06.2019 02:30
If you turn on the lock alpha button , what happens
Answers: 1
Computers and Technology, 22.06.2019 10:30
Aconstruction company is creating a powerpoint presentation describing how they calculate costs during each construction step. they plan to email this presentation to clients. the individual clients will be watching the presentation slide show on their own personal computers. what is the most important formatting step the company should take to make the text readable and pleasing to the eye?
Answers: 2
Computers and Technology, 22.06.2019 13:30
Use the keyword strategy to remember the meaning of the following word. the meaning for the word has been provided. write your keyword and describe the picture you would create in your mind. centurion: a commander in the army of ancient rome. keyword: picture:
Answers: 2
Computers and Technology, 22.06.2019 22:30
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value.a member function called setscore that accepts a parameter and assigns it to score . the function returns no value.a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
Answers: 2
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