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How to smooth out dark pixelated areas in photoshop

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Computers and Technology, 22.06.2019 02:30
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 22.06.2019 12:10
1. declare a constant named cents_per_pound and initialize with 25. 2. get the shipping weight from user input storing the weight into shipweightpounds. 3. using flat_fee_cents and cents_per_pound constants, assign shipcostcents with the cost of shipping a package weighing shipweightpounds.
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Computers and Technology, 22.06.2019 19:00
How is the number 110 written when expanded out to place values in the base 2 (binary) number system? options: 2 x 4 + 3 x 2 + 4 x 1 1 x 2 + 1 x 2 + 0 x 2 1 x 100 + 1 x 10 + 0 x 1 1 x 4 + 1 x 2 + 0 x 1
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Computers and Technology, 23.06.2019 04:00
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