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Write a program to play an automated dice game that uses two dice (GVDie class provided). The player rolls both dice and either wins one credit, loses one credit, or sets a goal for future rolls. The current round ends when player wins or loses a credit. The game ends when credits are zero. Note: this program is designed for incremental development. Complete each step and submit for grading before starting the next step. Only a portion of tests pass after each step but confirm progress.

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Write a program that displays the following menu: geometry calculator 1. calculate the area of a circle 2. calculate the area of a rectangle 3. calculate the area of a triangle 4. quit enter your choice (1-4): if the user enters 1, the program should ask for the radius of the circle and then display its area. use the following formula: area = ď€(the square of r) use 3.14159 for ď€ and the radius of the circle for r. if the user enters 2, the program should ask for the length and width of the rectangle and then display the rectangle’s area. use the following formula: area = length * width if the user enters 3, the program should ask for the length of the triangle’s base and its height, and then display its area. use the following formula: area = base * height * .5 if the user enters 4, the program should end. input validation: display an error message if the user enters a number outside the range of 1 through 4 when selecting an item from the menu. do not accept negative values for the circle’s radius, the rectangle’s length or width, or the triangle’s base or height. note: if the user enters an improper menu choice (1-4), the program prints "the valid choices are 1 through 4. run the program again and select one of those." if the user enters a negative radius, the program prints "the radius can not be less than zero." if the user enters a negative value for height or base, the program prints "only enter positive values for base and height."
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Write a program to play an automated dice game that uses two dice (GVDie class provided). The player...
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