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L 222 Qutz Introduction to Scratch Question 1 of 10

A programmer used Scratch to create a program with three frog sprites. If a

user clicks any of the frogs, they make a "boing" sound and glide to a random

position in the stage panel.

In this scenario, what are two examples of an algorithm?

D A. The code that instructs the computer to move the sprite after it is

clicked

B The user's decision about whiob frog to oliol

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Answers: 1

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L 222 Qutz Introduction to Scratch Question 1 of 10

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