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Game design questions 15 !

1.what is the difference between a game of skill and a game of chance? which kind of game
will reliably have the same person win most times they play?

2.what is gameplay? provide one example from either tic-tac-toe, tetris, or monopoly

3.what is a “personal record”? provide an example.

4.name at least one “game of chance” and why it falls into that category.

5.explain what pseudorandomness is and how a world-building game like minecraft uses it.

1.what are the basic elements all games have in common? what is an example of each of these elements as they are used in the hand game of rock, paper, scissors?

2.this unit described play as “essential to learning, growing, and developing resiliency.” give an example of a game not mentioned in this unit and use two or three examples to show how your chosen game has humans acquire knowledge, or develop resiliency or social skills in some way.

3.describe three game mechanics you might find in a simulation-style racing game you are playing with a friend.

4.pick one of the following games: minesweeper, solitaire, or poker. for the game you choose, explain at least one part of the game that is based on chance and at least one part of the game that is based on skill.

5.describe a strategy that you could use to win the recess basketball shooting game horse. analyze your strategy’s risks and rewards.

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Game design questions 15 !

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