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While there are many viable strategies for building competitive computer game players, there is one approach that has been fairly neglected in modern research – cheating. why spend all the effort trying to teach a computer the nuances of strategy when you can simply write a program to play dirty and win handily all the time?

in this assignment, you will build a mischievous program that bends the rules of hangman to trounce its human opponent time and time again. in doing so, you'll cement your skills with abstract data types and iterators, and will hone your general programming savvy. plus, you'll end up with a piece of software which will be highly entertaining. at least, from your perspective.

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