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Computers and Technology, 22.06.2019 07:00
You will be given two character arrays of the same size, one will contain a number of ships. ships will move around the character array based on which way they are facing and the route they are on. routes are given in the other array. the route consists of '-' and '|' for straight paths, '\' and '/' for curves, and '+' for intersections. there are ships on these routes. ships always face a direction, '^' for up, '> ' for right, 'v' for down, and '< ' for left. any time the ships hit a '\' or a '/' it will turn as you would expect a ship to turn (e.g. a '^' that moves into a '/' will turn right). at an intersection, ships will always continue straight through. all ships move at the same speed, ships take turns moving and all ships move during one 'tick'. the one in the most top left goes first, followed by those to its right, then the ones in the next row. it iterates along the rows and then down the columns. each ship moves one space on its turn moving along the route. your function needs to return the position of the first collision between two ships and the number of ticks before the crash occurred.
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Computers and Technology, 22.06.2019 17:00
Which of the following is not contained on the slide show toolbar? a. next button b. slide button c. close button d. pen too
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Computers and Technology, 23.06.2019 04:00
Write a method that takes in an array of point2d objects, and then analyzes the dataset to find points that are close together. be sure to review the point2d api. in your method, if the distance between any pair of points is less than 10, display the distance and the (x,y)s of each point. for example, "the distance between (3,5) and (8,9) is 6.40312." the complete api for the point2d adt may be viewed at ~pf/sedgewick-wayne/algs4/documentation/point2d.html (links to an external site.)links to an external site.. try to write your program directly from the api - do not review the adt's source code.
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Computers and Technology, 23.06.2019 15:20
In a game with three frames, where will the objects on layer 1 appear? a. next to the play area b. in the middle of the game c. behind everything else d. in front of everything else
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